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Release day for Legionwood 2!

The day everyone a small group of hardcore fans has been waiting for is here: after almost four years of development, the full version of Legionwood 2 has finally been released. As of this very...

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New Beginnings

Wow. It sure has been a long while since I’ve given an update on One Night 4, hasn’t it? According to the information on the title screen, the last demo was released in April 2013 — over one whole year...

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Fare thee well, RPG Maker

So, it’s come to this. I’ve had a long, hard think (the really reflective kind, with whiskey and melancholy music) and I’ve come to a sad conclusion. I don’t want to develop games anymore. There, I...

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Indie Game Making Contest 2014

Degica, the publisher of RPG Maker, are holding a game making contest to celebrate National Game Development Month. The rules are deceptively simple: spend a month making an hour long game in any genre...

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NaGaDeMo Conundrums…

Hot on the heels of the last update, I’ve been working on NaGaDeMo contest entry and I’m having a bit of a dilemma: what exactly do I want to do with this game? If I continued working on the game as it...

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Mythos Update #1: Difficulty Settings

Well, it’s been about a week since the public demo of Mythos: The Beginning went online, and in that time I’ve received from pretty good feedback on which direction the game should take. A hot topic...

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Mythos Update #2: Length and Progression

It’s time for the second Mythos: The Beginning update! As of this week, I’ve reached two important milestones in Mythos: The Beginning‘s development. Firstly, last Monday marks one month since...

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Mythos Update #3: Beta Testing

It’s beta testing time! That’s right folks, Mythos: The Beginning is now basically complete and all that remains before release is to test it. The number of people who volunteered to be beta testers is...

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Mythos Update #4: Final Touches

Well, horror fans, this is it. The last Mythos development update. After a nearly four month long development cycle, the game is finally nearing completion. Pending some last bits of polish here and...

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The Horror Has Arrived!

I told you it was coming. I told you, but you didn’t believe me. Now it’s here, and you have to answer for your ignorance. It’s waiting for you, lurking in the darkness, and you have no idea what...

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Legionwood 2 Bardsong DLC released!

Greetings, adventurers! The Legionwood 2 Bardsong DLC went live last week, adding a sizable chunk of new stuff to the game. This brand new free DLC adds a new optional dungeon, the Ancient Ziggurat,...

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Mythos Director’s Cut DLC now available!

Hi all. The free Director’s Cut DLC for Mythos: The Beginning will soon be live on Steam, adding a number of player requested features and general polishes to the game. This huge update includes the...

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A tough decision

Dear friends and well wishers. I have a major announcement to make: As of today (29/11/2014) I have come to the decision, after several months of deliberation, that I will no longer pursue a career as...

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Heroes of Legionwood Devblog#1: New Beginnings

Originally posted here. — Hey, look at that – it’s 2015 already! The holiday season is finally starting to wind down and, being all partied out, I’m buckling down to resume development on Legionwood 3....

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Heroes of Legionwood Devblog #2: Dialogue and Role Playing

In my last development update, I outlined some of the ways in which I’m bringing Western RPG elements into Heroes of Legionwood. One of the most important of these elements — and one that seems to be...

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Heroes of Legionwood Devblog #3: Episodic Content

So… with Heroes of Legionwood progressing at a nice rate, and release day drawing ever nearer, it’s time to explain something that has been on many people’s minds. You should have noticed by now that...

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Heroes of Legionwood Devblog #4: Choices and Consequences

Choices and Consequences (or, as some hardcore RPG gamers refer to it, “C&C”) – the ability for a game to change in response to a player’s decisions. It’s something that’s bandied about quite a lot...

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Heroes of Legionwood Devblog # 5: Beta Testing/Release Dates

Greetings once again, adventurers. It’s been a pretty big week so far for Heroes of Legionwood. As of this Monday, Act 1 began pre-release beta testing and – save for some last minute bug fixes and...

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Heroes of Legionwood Devblog #6: The Phantom Pain

Hey everyone. It’s Devblog time again! It’s been a while since I’ve posted a development update for Heroes of Legionwood, basically because I’ve gotten stuck right into the next installment and there...

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